MyHealthEu MVC package
9.1.0 - ci-build
MyHealthEu MVC package - Local Development build (v9.1.0) built by the FHIR (HL7® FHIR® Standard) Build Tools. See the Directory of published versions
| Official URL: http://terminology.ehdsi.eu/ValueSet/eHDSIAdmissionUrgency | Version: 9.1.0 | |||
| Active as of 2026-02-19 | Computable Name: EHDSIAdmissionUrgency | |||
| Other Identifiers: OID:1.3.6.1.4.1.12559.11.10.1.3.1.42.83 | ||||
The Value Set is used to indicate the urgency of the encounter.
References
This value set is not used here; it may be used elsewhere (e.g. specifications and/or implementations that use this content)
http://terminology.hl7.org/CodeSystem/v3-ActPriority version 📦3.0.0| Code | Display | Definition |
| EL | elective | Beneficial to the patient but not essential for survival. |
| EM | emergency | An unforeseen combination of circumstances or the resulting state that calls for immediate action. |
| R | routine | Routine service, do at usual work hours. |
| UR | urgent | Calls for prompt action. |
Expansion performed internally based on codesystem ActPriority v3.0.0 (CodeSystem)
This value set contains 4 concepts
| System | Code | Display (en) | Definition | JSON | XML |
http://terminology.hl7.org/CodeSystem/v3-ActPriority | EL | elective | Beneficial to the patient but not essential for survival. | ||
http://terminology.hl7.org/CodeSystem/v3-ActPriority | EM | emergency | An unforeseen combination of circumstances or the resulting state that calls for immediate action. | ||
http://terminology.hl7.org/CodeSystem/v3-ActPriority | R | routine | Routine service, do at usual work hours. | ||
http://terminology.hl7.org/CodeSystem/v3-ActPriority | UR | urgent | Calls for prompt action. |
Explanation of the columns that may appear on this page:
| Level | A few code lists that FHIR defines are hierarchical - each code is assigned a level. In this scheme, some codes are under other codes, and imply that the code they are under also applies |
| System | The source of the definition of the code (when the value set draws in codes defined elsewhere) |
| Code | The code (used as the code in the resource instance) |
| Display | The display (used in the display element of a Coding). If there is no display, implementers should not simply display the code, but map the concept into their application |
| Definition | An explanation of the meaning of the concept |
| Comments | Additional notes about how to use the code |